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The Games Machine 74
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XENIATGM74.iso
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FIFA 2000
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setup
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data1.cab
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Component_1
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player
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textures
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skin.big
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skin_brnz.fsh
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index.fsh
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Text File
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1999-10-08
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1KB
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56 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 16 objects, tag GIMX
BUFSZ 131648
NOGLOBPAL
hhdc 0000.BMP
BMP 7B +1 64 32 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hhdo 0001.BMP
BMP 7B +1 64 32 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
harm 0002.BMP
BMP 7B +1 64 32 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hamk 0003.BMP
BMP 7B +1 64 32 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hleg 0004.BMP
BMP 7B +1 64 32 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
hlgk 0005.BMP
BMP 7B +1 64 32 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
mhdc 0006.BMP
BMP 7B +1 32 16 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
marm 0007.BMP
BMP 7B +1 32 16 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
mamk 0008.BMP
BMP 7B +1 32 16 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
mleg 0009.BMP
BMP 7B +1 32 16 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
mlgk 0010.BMP
BMP 7B +1 32 16 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
mhdo 0011.BMP
BMP 7B +1 32 16 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lhdc 0012.BMP
BMP 7B +1 16 8 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lhdo 0013.BMP
BMP 7B +1 16 8 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
larm 0014.BMP
BMP 7B +1 16 8 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
lleg 0015.BMP
BMP 7B +1 16 8 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
#END